Happy June 1!
Jun. 2nd, 2026 12:03 am

Robby has managed to put in a temporary fix for the site errors and things failing to refresh or not showing up where they should! The permanent fix is going to need Mark's experience, and unfortunately -- seriously, this literally never fails -- Mark has been on an international flight all day, because of course he has. (Never. Fails. He and I are not allowed to both take vacation at once.)
The site will work just fine with the temporary fix in place, things just might be a little slow here and there. We'll keep you updated.

Players: One way to get away with things the GM might not otherwise allow is simply to assert that your character has already done it. GMs can sometimes be reluctant to retcon, so if you describe yourself as simply having succeeded, they might not insist that you have to roll or that what you just did is actually impossible.
GMs: Don't fall for this.
aurilee writes:
Oh come on. Okay, maybe it's unlikely we'd get a lightsaber fight between Rey and Palpatine, but just imagine how cool that could be instead of having the whiny brat get rescued from that planet and somehow end up here for the fight. Palpatine would practically be flying around on the metal arm thing, which could be neat looking, and Rey would have a way to win without killing Palpatine by breaking the arm thing. That kind of seems to be where the movie's stumbling towards, with Rey and not killing things, so that would fit well. Okay, that wouldn't put an end to the space fight above, but that can be resolved some other way. Possibly with that tower that was pointed out.
But I guess we're going to get a more traditional fight now, so hopefully something works out. Maybe Kylo beats Rey and then decides to kill Palpatine instead for some reason. Movie Kylo could just be petty again, but in the comic, we could have Nute telling Kylo to kill Palpatine to pay off the rescue and be more than just a sunk cost again. That'd be a decent way for the GM to exert some control over the fight if it doesn't quite go the way they want, especially with Anakin making a move for possession. And who knows how that'll end up going.
To my genuine astonishment, the Tatler Fairyland story got a pretty positive response in crit group, and I have a great direction to go for revisions. ?!?!
Meeting the person who successfully got the other pollinator garden approved got me a couple of potentially very useful contacts and a copy of their application, which I am shamelessly copying. Cross your fingers that my various ideas, especially for watering, work out, because that is probably the main blocker. (And me being willing to talk to vendors for price quotes, ugh.)

Having allied NPCs bite the dust is an effective way to show the dangers of a battle situation. If they're getting killed or wounded all around you, you should probably re-evaluate your position and try to get out of the fight somehow.
And if you're a GM, make sure to have disposable NPCs ready for a battle, so you can use this method to imply that the heroes are outmatched.
aurilee writes:
The attack is going poorly, no surprises there. There were at least two instances of just how badly fighting them would be that I remember, so I'm a little surprised that no one's mentioned that again. I bet Jim's going to try and claim all the credit whenever Nute's fleet ends up arriving since no one's wondered where that group is at. The location here was broadcast out for the First Order to find, right?
The orbaks are gone? What a surprise. I doubt that they simply ran away though, given that there's really nowhere to run to. More interesting is that these red armor troopers seem to have jetpacks. I can't think of any other reason why those two on the right would look like that. That's too organized a pose to be flying from an explosion. Rose seems unlikely to end up dying here, so I'm looking forward to seeing what thing happens that distracts or kills these troopers enough for evacuation.