Episode 2632: Definitely Not a Loose Canyon
Jun. 8th, 2025 09:11 am![[syndicated profile]](https://www.dreamwidth.org/img/silk/identity/feed.png)
Repeat appearances of familiar scenery can be a good way to both establish continuity in your story and to evoke old memories of events that happened there the first time. This can be used to your advantage as a GM, as it provides ready-made associations that the players will remember.
If a site was the location of a particularly nasty defeat, or where things went badly wrong, then simply having the heroes go there again can make them apprehensive and cautious. Or if it was the place of a stirring victory or other positive event, it can make them feel good to be there again - perhaps unprepared for something bad that might happen...
aurilee writes:
Commentary by memnarch (who has not seen the movie)
Aw, come on Chewie, don't Overburden yourself like that. You don't need to get all of the bad guys to chase your speeder by removing the only other target they've got.
I have to say this is a pretty neat set up for the Irregulars here. I don't think the idea of Jim having such enthusiasm about geology had been quite solidified to this degree when the pod race happened. Or maybe it just didn't have the chance to get expressed like this since Jim did come up with the idea for how Naboo actually works later that episode. And, well, the podracing scene was also compressed into a lot of dice rolling. Either way, I hope we get a lot more Gneiss scenes of the players getting excited about things they personally like.